Wii play billiards ricotays4/5/2023 ![]() ![]() Is perfection really obtainable? It’s unlikely, but no one is asking you to be perfect in order to score a platinum medal. The Shooting Range is a simple, accessible game – like the other games in Wii Play, but it holds plenty of challenge to hit every target. If you miss a duck, it’s not the end of the world, but you can be assured that that dog is laughing on the inside at your failure. When you hear a dog bark, that lets you know that the ducks are on their way – coming from the side of the screen. Hitting the ducks is of vital importance to your score. Starting on Level 3, there are 2 ducks that fly across the screen in each round, and most importantly, each Mii you save in Level 5 is worth 10 points each (for a maximum of 60). In Level 2, there are 6 gold targets worth 10 points each, in addition to a duck. Ducks, which fly across the screen once per round, are huge point-earners, giving you 10 and sometimes 20 points each. It may go without saying, but there’s nothing more important than zapping the ‘money’ targets. In the final stage, however, it’s nice to have that second bit of firepower to zap all the alien spaceships and save your Mii’s from an interplanetary trip. Of course, depending on how coordinated you are, you may not be very accurate with that second Wii Remote. Now, you can use both hands to fire at the screen. This will bring up an additional crosshair (the first Wii Remote’s crosshair looks like an X whilst the second looks like a cross). When you begin the Shooting Range and the ducks fly out of the grass, press A or B on the second Wii Remote. But back to the zapping.)ĭid you know that you can zap with two Wii Remotes at the same time? At the Player Select screen, make sure that Wii Play recognises two Wii Remotes. (Technically, you could probably use the Wii Zapper to play Wii Play Billiards as well, if you want to hold onto something that’s more like a stick. The game lets you use either the A or B Button to fire at the screen, and since the trigger on the Wii Zapper activates the B Button, you don’t have to adjust any settings or do anything out of the ordinary to use your Zapper in Wii Play. One point per shot may not seem like much, but it really adds up.ĭo you have the Wii Zapper accessory at home? Wii Play’s Shooting Range is set up so all you have to do is insert the Wii Remote into the Wii Zapper and start firing. So if you scored 20 Hits in a row, you get 16 bonus points. When you miss, the Hit counter is emptied, and you earn one point for each consecutive Hit you earned after the combo was activated. After you’ve scored five consecutive hits, your combo bonus becomes activated. Every time you hit a target, your Hit counter builds by one. You could play as chaotic as you’d like and mash that B Button to continuously fire at the targets, but if you plan on scoring higher than 600 points, you’ll need quality shots over quantity to build up your combo score. Unlike the original Duck Hunt where your number of shots was limited, Shooting Range lets you fire an unlimited number of times. Read on to learn how to maximize your score and discover a couple of different ways to play. The number of targets you need to zap are greatly increased compared to Duck Hunt, but the goal is the same as it ever was: score, score and score some more. Wii Play’s Shooting Range pays tribute to that classic confrontation of man versus duck and takes the challenge a few steps further. ![]() Don’t miss or some cackling dog will mock you and your less-than-perfect Zapper skills. Rapidly Spinning: On the game of billards/pool, move the cursor/wiimote to the bottom of the ball. There you go You will get a foul for knocking the ball off the table. Then, put the cursor/wiimote on the middle of the ball. Its goal was simple: take aim with the NES Zapper, zap the ducks and clay pigeons and score big points. On the game of billards/pool, press up on the control pad and hold it until it stops. But hey, maybe your grandma will want to marry it.Back in the day, there was Duck Hunt on the Nintendo Entertainment System. Play is for people who don't really like games, and as someone who really does, that's a problem. And then three other not terribly remarkable minigames that I don't have room to describe, but trust me-you're not missing much. You've got your fishing (yank up on the Remote when you've got a bite) your cow racing (hold the Remote horizontally, tilt forward to speed up, flick upward to jump) your Duck Hunt-esque balloon-shooting game (light-gun style) your laser Pong/air hockey (move the Remote to control the paddle) and your Combat-like tank battle game, which was my favorite and the only game to use the Nunchuk controller. Like Sports, Play is a Wii Remote tech demo barely concealed by a thin layer of minigames. ![]() Play comes bundled with a Wii Remote for 10 bucks extra ($50 total), so ratchet your expectations accordingly. Did you like Wii Sports? Hate it? Want to marry it? You're going to feel the same about Wii Play. ![]()
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